Object for use in Thief II. Haven't been tested in Thief I/Thief Gold or Thief III(Deadly Shadows).
This file is free to use and distribute as long as no changes are made without expressed permission of the author.

Put the .bin file into ThiefII/obj folder.
Put the .gif files into ThiefII/obj/txt16 folder.

Open Dromed. Go into the object hiearchy and find an existing object that resembles the item you want to use (I suggest:Object Hierarchy->Physical->TerrainLike->Door->slidy_door->DoorMat, create the objcet then Edit->Add->shape;type in "vicdrme74" (without the ""). 

Or create a new item under Physical, this way takes more editting but you can get closer to what you want.
Could be something like this;Go to Editors->Object Hierarchy->Physical->Furniture->Tables then higelight(do not open) OfficeDesk1 then clik->Add, a new window will pop up, type in Vic_OfficeDesk74E then higelight(do not open) Vic_OfficeDesk74E then clik->Add, a new window will pop up, type in Drawers then higelight(do not open) Drawers then clik->Add, a new window will pop up, type in Middle_Drawer (or what ever you want the it to be namede) clik OK, now higelight the new Middle_Drawer (or your name for it) and clik Edit->add->shape->Model Name, type in "vicdrme74"  (without the "") then clik OK.

Clik Add->physics->Misc->AI Collides Whit, check off in the box.

Clik Add->physics->Misc->Collision Type->Bounce.

Clik Add->physics->Model->Type; in type=OBB
                                #submodels=6
                                Remove on sleep=NO CHECK
                                Special=NO CHECK

Clik Add->physics->Model->Controls->Controls Active=Location,Rotation

Clik Add->physics->Model->Dimensions;size X=3.08  Y=1.71  Z=0.54

Clik Add->physics->Model->Attributes: Gravity%		= 100.00
				      Mass		=  30.00
				      Density		=   1.00
				      Elasticity	=   1.00
				      Base Friction	=   0.96
				      COG Offset; X=0  Y=0  Z=0
				      Climbable sides: [None]
				      Is Edge Trigger	=NO CHECK
				      Pore size		=   0.00

Clik Add->Door->Translating: Closed Position= 0.00
                               Open Position=-2.50
                                  Base Speed= 2.00
                                        Axis=X-Axis
                                      Status=Closed
                                 Hard Limits=NO CHECK
                               Blocks Vision=NO CHECK
                               Blocks Sound%=60
                                   Push Mass=25
                                   Clockwise=NO CHECK


Clik Done, then create and make it in Dromed like a regular Object.

Save your gamesys after createing any Custom Objects.

To see the Object, open the JPEG-file in Adobe Photoshop or similar program.
Objects made by Nielsen74 (Sonnich Brinch Nielsen). Allrights reserved. (C) 2007.
Nielsen74 will not be liable for any incidental, special, consequential or any other damages
that may result from the use or inability to use this model.
For use in Thief II and Dromed II. No conection to TTLG Studios or Eidos Interactive.  
Please give me credit for it in your text file.NOT FOR COMMERCIAL USE!!
;o) Enjoy 08/04-2007